What the card holds
Five numbers and two choices. The choices are your player name and your key colour. The numbers are locks opened, runs played, best score, best level reached and clean routes, which count the levels you solved in no more slides than the maze needed. A rank sits on top of those numbers and climbs with the locks you open.
That is the whole account. There is no inbox, no friends list and no settings page to forget about.
Picking a name that passes
Names run from 3 to 16 characters. Letters, numbers and spaces are fine, and so are a dot, a dash and an underscore. Leading and trailing spaces are trimmed and double spaces are squeezed into one, so “ Night Owl ” becomes “Night Owl”. Emoji and other symbols are turned away, because they break on some phones.
Use a nickname rather than your real full name. The card is private to your device, but a nickname is a good habit everywhere.
Choosing a key colour
Six colours are on offer: magenta, peach, sky, mint, sun and lilac. The colour paints your key in the maze, the token on your pass and the badge above the board. All six stand out well against the navy maze floor, so pick the one you like looking at. You can change it later on your profile.
After you press Create
- The card appears with zero locks and the rank New Key.
- A key code is shown under it. Copy it into your notes now; it is the only way to move the card or bring it back after clearing the browser.
- The maze on the start page now shows your name, and every finished run adds to your card.
If you played as a guest before making the card, your best score on this device is carried onto it. Locks from guest runs are not, since they were never tied to a name.
When the form will not save
Some private or incognito windows block site storage. The form tells you when that happens. The maze still runs as a guest; to keep a card, open the site in a normal window. The step-by-step register guide covers this and other snags in more detail.







